STEX Viewer Online

Open a Godot 3 StreamTexture and download its image as PNG.

Drop your .stex texture here

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What Is an STEX File?

Godot 3 imports source images into .stex StreamTexture files, often stored in a project's .import directory. The file contains image dimensions, compression settings and sometimes smaller mip images. You can open a loose texture here without its original project or import settings.

Godot 4 uses a different container: use the CTEX viewer for those textures. Renaming a file does not convert it between engine versions.

Preview and Download the Image

Upload a texture, then open texture.png in the results to use the ordinary image viewer and download controls. The original texture stays in original/. Conversion notes and texture-info.json report the dimensions, encoding and mip count.

For a texture inside an extracted archive, select the texture to start its conversion. Completed results are reused when you return. To recover a complete PCK, executable or Android game, use the Godot decompiler.

Supported Encodings and Limits

PNG, WebP and uncompressed 8-bit RGB8 and RGBA8 images are supported. Export keeps the stored pixel dimensions, alpha and orientation. Only the base mip (level 0) of a single 2D texture is exported; display-size overrides do not resize the PNG.

GPU-compressed textures, Basis Universal, other raw pixel formats, texture arrays, cubemaps and volumes are not exported. Their notes explain the limitation; download the original and use a matching Godot editor. Compatibility is tested with Godot 3.6 and 4.3 imports, not every engine version or codec variant.

Textures are limited to 64 MiB, 8192 pixels per side, 16 million pixels and 128 MiB of expanded image data. Conversion runs on our servers with a one-minute limit. Damaged files, unsupported formats and unavailable conversion tools have separate result notes. No uploaded project or script is run.