Minecraft MCWORLD and MCTEMPLATE Extractor

Browse Bedrock world and template packages with level metadata, pack manifests, scripts, icons and original database files. World templates are distinguished by their manifest modules.

Drop your .mcworld or .mctemplate file here
Choose file

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Browse metadata, source and assets

Processing runs on our servers. Upload a package to browse its extracted files and readable format report, inspect partial results, download individual files or download the complete result ZIP. Extraction and supplied source viewing are identified separately from bytecode recovery.

minecraft.json
files/level.dat
files/levelname.txt
files/world_icon.jpeg
files/db/CURRENT

Supported variants and limits

Extracting a world does not decode LevelDB or render terrain. Bedrock level.dat has a distinct little-endian encoding and stays downloadable data. Encrypted content is not decrypted and legacy MCGAME is unsupported.

Shared defaults are five minutes per job, 1 GiB expanded data, 256 MiB per member, 25,000 entries and four nested layers. Metadata reads are bounded to 4 MiB. Each nested compression or container layer shares these limits. Larger or damaged inputs can produce partial results; DECOMPILATION-NOTES.txt and extraction.json explain skipped files and recovery outcomes.

Related inspectors: DEB, RPM, macOS PKG, MCPACK, MCADDON, MCWORLD and MCTEMPLATE, Scratch, App Inventor and Unity packages.

For Unity runtime .assets, .bundle, .assetbundle or .unity3d files, use the Unity runtime asset extractor. For compiled applications, use the Java decompiler or APK decompiler.