Minecraft MCPACK Viewer and Extractor
Browse Bedrock resource, behavior and skin pack manifests, identity, versions, modules and dependencies. View supplied JSON, scripts, images and audio through the result browser.
Browse metadata, source and assets
Processing runs on our servers. Upload a package to browse its extracted files and readable format report, inspect partial results, download individual files or download the complete result ZIP. Extraction and supplied source viewing are identified separately from bytecode recovery.
MINECRAFT-SUMMARY.txt minecraft.json files/manifest.json files/textures/example.png files/scripts/main.js
Supported variants and limits
Packages are inspected on our servers without importing them, executing scripts or fetching dependencies. Encrypted Marketplace assets are preserved without decryption. Legacy MCGAME remains unsupported without a validated layout.
Shared defaults are five minutes per job, 1 GiB expanded data, 256 MiB per member, 25,000 entries and four nested layers. Metadata reads are bounded to 4 MiB. Each nested compression or container layer shares these limits. Larger or damaged inputs can produce partial results; DECOMPILATION-NOTES.txt and extraction.json explain skipped files and recovery outcomes.
Related inspectors: DEB, RPM, macOS PKG, MCPACK, MCADDON, MCWORLD and MCTEMPLATE, Scratch, App Inventor and Unity packages.
For Unity runtime .assets, .bundle, .assetbundle or .unity3d files, use the Unity runtime asset extractor. For compiled applications, use the Java decompiler or APK decompiler.