Game Audio Extractor
Open a game audio bank, browse its tracks and convert supported sounds to WAV.
Extract tracks and download WAV audio
- Upload an audio file, or a ZIP containing a bank and its companion files.
- Browse the extracted files and open the tracks folder to find the recovered WAV files.
- Open a track to listen, inspect its metadata and download the WAV, or download the complete result ZIP.
FMOD FSB and BANK extraction
Supported FSB5 files include PCM16 and FADPCM audio. Tested FMOD .bank layouts can contain embedded FSB5 streams, including Vorbis audio. Each recovered sound gets its own track and WAV download. Loop regions are recorded, and tracks play once without repeating them.
Some FMOD banks contain only events or strings. Their results explain that there is no playable audio. Extraction does not recreate an FMOD Studio project or arrange sounds into interactive music.
Convert WEM to WAV and open Wwise BNK files
A Wwise .wem file may use a codec your browser cannot play directly. Supported files are converted to PCM WAV for playback and download. Verified coverage includes Wwise IMA ADPCM in RIFF and RIFX containers, and .bnk banks with embedded media.
An Init or event-only bank may have no audio to extract. External media and prefetched audio prefixes need the complete sound file; when available, include the corresponding <media-id>.wem beside the bank in a ZIP.
Open CRI ACB and AWB files together
Tested CRI formats include AFS2 .awb banks containing unencrypted ADX audio, and .acb cue sheets with embedded or supplied streamed audio. Track names are used when available; numeric IDs identify sounds when names are missing.
For streamed audio, put name.acb beside its matching name.awb or name_streamfiles.awb in a ZIP. Keep the original filenames and directories, then open the ACB in the extracted result. A cue sheet alone cannot supply audio that lives in a missing wave bank.
Extract audio from a game archive
You can also open eligible audio banks inside an extracted APK, ZIP or other supported game archive. For Unity containers and AudioClip exports, start with the Unity asset extractor. For PAK, IoStore and cooked Unreal assets, use the Unreal asset extractor, then open any supported audio banks in its results.
Supported variants and conversion limits
Support depends on the container version and audio codec. Encrypted audio, older FSB variants and untested codecs may be unsupported. Missing companions, malformed files and banks with no audio receive specific explanations.
A result can index up to 4,096 streams and convert up to 256 tracks, with 256 MiB of decoded WAV audio in total. Each track is limited to 10 minutes and 64 MiB. Larger banks may return an index and a partial set of complete WAV files; processing time and other upload limits also apply.