VulkanShader_1.21.10-0.0.4-alpha.jar
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package net.vulkanmod.vulkan.shader;
import com.mojang.blaze3d.systems.RenderSystem;
import it.unimi.dsi.fastutil.objects.Object2ReferenceOpenHashMap;
import java.util.function.Supplier;
import net.vulkanmod.vulkan.VRenderSystem;
import net.vulkanmod.vulkan.util.MappedBuffer;
public class Uniforms {
public static Object2ReferenceOpenHashMap<String, Supplier<Integer>> vec1i_uniformMap = new Object2ReferenceOpenHashMap();
public static Object2ReferenceOpenHashMap<String, Supplier<Float>> vec1f_uniformMap = new Object2ReferenceOpenHashMap();
public static Object2ReferenceOpenHashMap<String, Supplier<MappedBuffer>> vec2f_uniformMap = new Object2ReferenceOpenHashMap();
public static Object2ReferenceOpenHashMap<String, Supplier<MappedBuffer>> vec3f_uniformMap = new Object2ReferenceOpenHashMap();
public static Object2ReferenceOpenHashMap<String, Supplier<MappedBuffer>> vec4f_uniformMap = new Object2ReferenceOpenHashMap();
public static Object2ReferenceOpenHashMap<String, Supplier<MappedBuffer>> mat4f_uniformMap = new Object2ReferenceOpenHashMap();
public static void setupDefaultUniforms() {
mat4f_uniformMap.put("ModelViewMat", VRenderSystem::getModelViewMatrix);
mat4f_uniformMap.put("ProjMat", VRenderSystem::getProjectionMatrix);
mat4f_uniformMap.put("MVP", VRenderSystem::getMVP);
mat4f_uniformMap.put("TextureMat", VRenderSystem::getTextureMatrix);
mat4f_uniformMap.put("LightSpaceMat", VRenderSystem::getLightSpaceMatrix);
mat4f_uniformMap.put("LightSpaceViewMat", VRenderSystem::getLightSpaceViewMatrix);
mat4f_uniformMap.put("InvProjMat", VRenderSystem::getInverseProjectionMatrix);
vec1i_uniformMap.put("EndPortalLayers", (Supplier)() -> 15);
vec1f_uniformMap.put("FogStart", (Supplier)() -> VRenderSystem.getFogData().field_60583);
vec1f_uniformMap.put("FogEnd", (Supplier)() -> VRenderSystem.getFogData().field_60585);
vec1f_uniformMap.put("FogEnvironmentalStart", (Supplier)() -> VRenderSystem.getFogData().field_60582);
vec1f_uniformMap.put("FogEnvironmentalEnd", (Supplier)() -> VRenderSystem.getFogData().field_60584);
vec1f_uniformMap.put("FogRenderDistanceStart", (Supplier)() -> VRenderSystem.getFogData().field_60583);
vec1f_uniformMap.put("FogRenderDistanceEnd", (Supplier)() -> VRenderSystem.getFogData().field_60585);
vec1f_uniformMap.put("FogSkyEnd", (Supplier)() -> VRenderSystem.getFogData().field_60099);
vec1f_uniformMap.put("FogCloudsEnd", (Supplier)() -> VRenderSystem.getFogData().field_60100);
vec1f_uniformMap.put("LineWidth", RenderSystem::getShaderLineWidth);
vec1f_uniformMap.put("AlphaCutout", (Supplier)() -> VRenderSystem.alphaCutout);
vec1f_uniformMap.put("Time", VRenderSystem::getTime);
vec2f_uniformMap.put("ScreenSize", VRenderSystem::getScreenSize);
vec3f_uniformMap.put("ModelOffset", (Supplier)() -> VRenderSystem.modelOffset);
vec3f_uniformMap.put("ChunkOffset", (Supplier)() -> VRenderSystem.modelOffset);
vec3f_uniformMap.put("CamPos", VRenderSystem::getCameraWorldPos);
vec4f_uniformMap.put("ColorModulator", VRenderSystem::getShaderColor);
vec4f_uniformMap.put("FogColor", VRenderSystem::getShaderFogColor);
vec4f_uniformMap.put("Light0_Direction", (Supplier)() -> VRenderSystem.lightDirection0);
vec4f_uniformMap.put("Light1_Direction", (Supplier)() -> VRenderSystem.lightDirection1);
}
public static Supplier<MappedBuffer> getUniformSupplier(String type, String name) {
Supplier var10000;
switch (type) {
case "mat4" -> var10000 = (Supplier)mat4f_uniformMap.get(name);
case "vec4" -> var10000 = (Supplier)vec4f_uniformMap.get(name);
case "vec3" -> var10000 = (Supplier)vec3f_uniformMap.get(name);
case "vec2" -> var10000 = (Supplier)vec2f_uniformMap.get(name);
default -> var10000 = null;
}
return var10000;
}
}
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