VulkanShader_1.21.10-0.0.4-alpha.jar
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package net.vulkanmod.render.vertex;
import com.mojang.blaze3d.vertex.VertexFormat;
import com.mojang.blaze3d.vertex.VertexFormatElement;
import com.mojang.blaze3d.vertex.VertexFormatElement.Type;
import com.mojang.blaze3d.vertex.VertexFormatElement.Usage;
public abstract class CustomVertexFormat {
public static final VertexFormatElement ELEMENT_POSITION;
public static final VertexFormatElement ELEMENT_COLOR;
public static final VertexFormatElement ELEMENT_UV0;
private static float POSITION_OFFSET;
public static final VertexFormat COMPRESSED_TERRAIN;
public static final VertexFormat NONE;
public static void setPositionOffset(float positionOffset) {
POSITION_OFFSET = positionOffset;
}
public static float getPositionOffset() {
return POSITION_OFFSET;
}
static {
ELEMENT_POSITION = new VertexFormatElement(0, 0, Type.SHORT, Usage.POSITION, 4);
ELEMENT_COLOR = new VertexFormatElement(1, 0, Type.UINT, Usage.COLOR, 1);
ELEMENT_UV0 = new VertexFormatElement(2, 0, Type.USHORT, Usage.UV, 2);
POSITION_OFFSET = 4.0F;
COMPRESSED_TERRAIN = VertexFormat.builder().add("Position", ELEMENT_POSITION).add("UV0", ELEMENT_UV0).add("Color", ELEMENT_COLOR).build();
NONE = VertexFormat.builder().build();
}
}
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