VulkanShader_1.21.10-0.0.4-alpha.jar
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package net.vulkanmod.mixin.render.frapi;
import com.llamalad7.mixinextras.sugar.Local;
import net.fabricmc.fabric.api.renderer.v1.render.FabricBlockModelRenderer;
import net.fabricmc.fabric.api.renderer.v1.render.RenderLayerHelper;
import net.minecraft.class_1087;
import net.minecraft.class_1920;
import net.minecraft.class_2338;
import net.minecraft.class_2680;
import net.minecraft.class_4587;
import net.minecraft.class_4588;
import net.minecraft.class_4597;
import net.minecraft.class_4608;
import net.minecraft.class_776;
import net.minecraft.class_778;
import net.minecraft.class_9891;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.Redirect;
import org.spongepowered.asm.mixin.injection.At.Shift;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin({class_776.class})
abstract class BlockRenderManagerM {
@Shadow
@Final
private class_778 field_4170;
@Inject(
method = {"method_23071"},
at = {@At(
value = "INVOKE_ASSIGN",
target = "Lnet/minecraft/class_773;method_3335(Lnet/minecraft/class_2680;)Lnet/minecraft/class_1087;",
shift = Shift.AFTER
)},
cancellable = true
)
private void afterGetModel(class_2680 blockState, class_2338 blockPos, class_1920 world, class_4587 matrixStack, class_4588 vertexConsumer, CallbackInfo ci, @Local class_1087 model) {
this.field_4170.render(world, model, blockState, blockPos, matrixStack, (layer) -> vertexConsumer, true, blockState.method_26190(blockPos), class_4608.field_21444);
ci.cancel();
}
@Redirect(
method = {"method_3353"},
at = @At(
value = "INVOKE",
target = "Lnet/minecraft/class_778;method_3367(Lnet/minecraft/class_4587$class_4665;Lnet/minecraft/class_4588;Lnet/minecraft/class_1087;FFFII)V"
)
)
private void renderProxy(class_4587.class_4665 entry, class_4588 vertexConsumer, class_1087 model, float red, float green, float blue, int light, int overlay, class_2680 state, class_4587 matrices, class_4597 vertexConsumers, int light1, int overlay1) {
FabricBlockModelRenderer.render(entry, RenderLayerHelper.entityDelegate(vertexConsumers), model, red, green, blue, light, overlay, class_9891.field_52611, class_2338.field_10980, state);
}
}
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