VulkanShader_1.21.10-0.0.4-alpha.jar
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package net.vulkanmod.mixin.matrix;
import org.joml.Matrix4f;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Overwrite;
import org.spongepowered.asm.mixin.Shadow;
@Mixin({Matrix4f.class})
public abstract class Matrix4fM {
@Shadow
public abstract Matrix4f perspective(float var1, float var2, float var3, float var4, boolean var5);
@Shadow
public abstract Matrix4f ortho(float var1, float var2, float var3, float var4, float var5, float var6, boolean var7);
@Shadow
public abstract Matrix4f setPerspective(float var1, float var2, float var3, float var4, boolean var5);
@Shadow
public abstract Matrix4f setOrtho(float var1, float var2, float var3, float var4, float var5, float var6, boolean var7);
@Overwrite(
remap = false
)
public Matrix4f setOrtho(float left, float right, float bottom, float top, float zNear, float zFar) {
this.setOrtho(left, right, bottom, top, zNear, zFar, true);
return (Matrix4f)this;
}
@Overwrite(
remap = false
)
public Matrix4f ortho(float left, float right, float bottom, float top, float zNear, float zFar) {
return this.ortho(left, right, bottom, top, zNear, zFar, true);
}
@Overwrite(
remap = false
)
public Matrix4f perspective(float fovy, float aspect, float zNear, float zFar) {
return this.perspective(fovy, aspect, zNear, zFar, true);
}
@Overwrite(
remap = false
)
public Matrix4f setPerspective(float fovy, float aspect, float zNear, float zFar) {
this.setPerspective(fovy, aspect, zNear, zFar, true);
return (Matrix4f)this;
}
}
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