#version 150
in vec4 Position;
uniform mat4 ProjMat;
uniform vec2 OutSize;
out vec2 texCoord;
void main(){
vec4 outPos = ProjMat * vec4(Position.xy * OutSize, 0.0, 1.0);
gl_Position = vec4(outPos.xy, 0.2, 1.0);
texCoord = vec2(Position.x, 1.0 - Position.y);
}
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