VulkanShader_1.21.10-0.0.4-alpha.jar

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    #version 330

out vec2 texCoord;

void main() {
    vec2 uv = vec2((gl_VertexID << 1) & 2, -(gl_VertexID & 2) + 1);
    vec4 pos = vec4(uv * vec2(2, -2) + vec2(-1, +1), 0, 1);

    gl_Position = pos;
    texCoord = uv;
}
    
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