VulkanShader_1.21.10-0.0.4-alpha.jar

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    #version 450

layout(binding = 0) uniform UBO {
    mat4 LightSpaceMat;
};

layout(location = 0) in vec3 Position;

void main() {
    gl_Position = LightSpaceMat * vec4(Position, 1.0);
}
    
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