VulkanShader_1.21.10-0.0.4-alpha.jar

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    #version 450

layout(binding = 0) uniform sampler2D DiffuseSampler;

layout(location = 0) in vec2 texCoord;

layout(location = 0) out vec4 fragColor;

void main() {
    vec4 color = texture(DiffuseSampler, texCoord);

    // blit final output of compositor into displayed back buffer
    fragColor = color;
}
    
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