#version 450
layout(binding = 0) uniform sampler2D DiffuseSampler;
layout(location = 0) in vec2 texCoord;
layout(location = 0) out vec4 fragColor;
void main() {
vec4 color = texture(DiffuseSampler, texCoord);
// blit final output of compositor into displayed back buffer
fragColor = color;
}
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