fabric-rendering-fluids-v1-3.1.38+86b3ae576f.jar
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package net.fabricmc.fabric.impl.client.rendering.fluid;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.fabricmc.fabric.api.client.render.fluid.v1.FluidRenderHandler;
import net.minecraft.class_1058;
import net.minecraft.class_1920;
import net.minecraft.class_2338;
import net.minecraft.class_3610;
import org.jetbrains.annotations.Nullable;
@Environment(EnvType.CLIENT)
public class FluidRenderHandlerInfo {
public final class_1058[] sprites = new class_1058[2];
public @Nullable FluidRenderHandler handler;
public boolean hasOverlay;
public class_1058 overlaySprite;
public void setup(FluidRenderHandler handler, class_1920 world, class_2338 pos, class_3610 fluidState) {
this.handler = handler;
class_1058[] sprites = handler.getFluidSprites(world, pos, fluidState);
this.sprites[0] = sprites[0];
this.sprites[1] = sprites[1];
if (sprites.length > 2) {
this.hasOverlay = true;
this.overlaySprite = sprites[2];
}
}
public void clear() {
this.sprites[0] = null;
this.sprites[1] = null;
this.handler = null;
this.hasOverlay = false;
this.overlaySprite = null;
}
}
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