fabric-renderer-api-v1-7.2.3+9be2a36e6f.jar
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package net.fabricmc.fabric.api.renderer.v1.mesh;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.fabricmc.fabric.api.util.TriState;
import net.minecraft.class_10444;
import net.minecraft.class_1058;
import net.minecraft.class_11515;
import net.minecraft.class_2350;
import net.minecraft.class_290;
import net.minecraft.class_765;
import net.minecraft.class_777;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
import org.joml.Vector2f;
import org.joml.Vector3f;
import org.joml.Vector3fc;
@Environment(EnvType.CLIENT)
public interface QuadView {
int VANILLA_VERTEX_STRIDE = class_290.field_1590.getVertexSize() / 4;
int VANILLA_QUAD_STRIDE = VANILLA_VERTEX_STRIDE * 4;
float x(int var1);
float y(int var1);
float z(int var1);
float posByIndex(int var1, int var2);
Vector3f copyPos(int var1, @Nullable Vector3f var2);
int color(int var1);
float u(int var1);
float v(int var1);
Vector2f copyUv(int var1, @Nullable Vector2f var2);
int lightmap(int var1);
boolean hasNormal(int var1);
float normalX(int var1);
float normalY(int var1);
float normalZ(int var1);
@Nullable Vector3f copyNormal(int var1, @Nullable Vector3f var2);
Vector3fc faceNormal();
@NotNull class_2350 lightFace();
@Nullable class_2350 nominalFace();
@Nullable class_2350 cullFace();
@Nullable class_11515 renderLayer();
boolean emissive();
boolean diffuseShade();
TriState ambientOcclusion();
class_10444.@Nullable class_10445 glint();
ShadeMode shadeMode();
int tintIndex();
int tag();
void toVanilla(int[] var1, int var2);
default class_777 toBakedQuad(class_1058 sprite) {
int[] vertexData = new int[VANILLA_QUAD_STRIDE];
this.toVanilla(vertexData, 0);
int lightEmission = 15;
if (!this.emissive()) {
for(int i = 0; i < 4; ++i) {
int lightmap = this.lightmap(i);
if (lightmap == 0) {
lightEmission = 0;
break;
}
int blockLight = class_765.method_24186(lightmap);
int skyLight = class_765.method_24187(lightmap);
lightEmission = Math.min(lightEmission, Math.min(blockLight, skyLight));
}
}
return new class_777(vertexData, this.tintIndex(), this.lightFace(), sprite, this.diffuseShade(), lightEmission);
}
}
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